Weather, Seasons, Moon, and Lighting
- Added all eight moon phases, from New Moon to Full Moon.
- Moonlight brightness and shadows now change with the current moon phase.
- Added four distinct seasons:
- Winter: Ice, snow, frozen rivers, and snowy footprints.
- Spring: Shorter dry periods and more frequent rain.
- Summer: Longer dry periods and less frequent rain.
- Fall: Falling leaves, leaf piles, stronger winds, and seasonal grass colors.
- Added wind speed and direction.
- Reworked cloud coverage and tied it to wind, humidity, and other weather attributes.
- Added god rays, volumetric fog, HDR lightning, and improved atmospheric effects.
- Atmosphere and lighting now change based on the current weather state.
- Added weather states: Sunny, Overcast, Windy, Rain, Storm, Snow, and Blizzard.
- Storms can now become electrical, producing lightning and thunder.
- Added smooth transitions between weather states.
- Improved world lighting and added bloom to torches, fires, and other light sources.
- Added audio effects for weather states.
- The world slowly becomes wet during rain and gradually dries after the rain stops.
- Rain impact droplets now appear on the ground.
- Weather audio is muffled while indoors.
- Rivers can freeze during winter, while oceans remain unfrozen.
- Nearby fires can melt and prevent snow buildup.
Banks and Vaults
- You can now purchase a vault from the banker.
- Your starting vault can be upgraded to Tier 10.
- After reaching Tier 10, you can purchase modules to expand and customize your vault.
- Vault modules can be moved, rotated, mirrored, and removed.
- Gold and items can now be stored inside your vault.
- Added six different vault modules.
World and Exploration
- Added 16 seasonal ambient critters throughout the world.
- Added grass with normalized shadows.
- Added water-current vectors, allowing rivers and other bodies of water to have controlled flow directions.
- Added terrain painting.
- Improved dirt paths and terrain blending.
- Improved all existing zones.
- Added two new zones: the Forest north of Abaahk and the River south of Abaahk.
- Added seasonal grass colors, falling leaves, leaf piles, snow coverage, and other environmental details.
- Added snow footprints.
- Added distant gold glints to help valuable drops stand out.
- Added camera-blocker fading so objects between the player and camera become transparent.
- You can now meet the Elven Traveler and Old Traveler in town, and you know them by name!
Audio
- Added sounds for mobs, combat, footsteps, lightning, and thunder.
- Footstep sounds now change based on the surface beneath the player.
- Added positional audio for creatures, combat, weather, and nearby effects.
- Added different ambience tracks based on nearby terrain, water, time of day, and player location.
- Added menu, interface, quest, level-up, and coin sounds.
- Environmental audio now fades or pauses while in menus and loading screens.
UI, Accessibility, and Quality of Life
- Added a new menu screen made with the native builder.
- Added a compass and calendar to the HUD.
- Added clearer day, night, season, and moon-phase information.
- Improved overhead text and in-game chat resolution and scaling.
- Improved dialogue scaling and layout.
- Added color-coded names to improve readability.
- Added new loading artwork and loading-progress displays.
- Added separate desktop and web option profiles.
- Added individual volume controls for music, sound effects, and weather.
- Added an option to disable ambient wildlife.
- Added Full, Reduced, and Off settings for lightning flashes.
- Added additional graphics and quality controls.
- Added a maintenance countdown display.
- Added a performance and debug overlay for debug builds, accessible with F3 and Shift+F3.
Performance and Networking
- Added background preparation for neighboring zones.
- Recently visited zones can now remain cached for faster return trips.
- Improved world-streaming performance and scheduling.
- Improved player movement synchronization.
- Smoothed movement corrections to reduce snapping and positional drift.
Website
- Redesigned the website and improved text readability.
- Added Updates, Leaderboards, and Downloads pages.
- Added account-summary information.
- Added email verification and password recovery.
- Added a browser-based bug-report form.
Bug Fixes
- Fixed a bug where player data could begin loading before the previous logout save had completed.
- Fixed deep water occasionally displaying a grey or empty void.
- Fixed world audio continuing to play while in menus or loading screens.
- Fixed the Low foliage setting incorrectly removing nearby grass.
- Fixed movement corrections sometimes causing positional drift.
I know the chickens squeak, I'm sorry. I will fix it in the next patch.