Update

Weather, Critters, Sounds, and Banks!

Wind, humidity, clouds, and storms, don't be afraid to take shelter inside your vault! Chase butterflies around while you hear the scrunching of grass beneath your feet.

Weather, Seasons, Moon, and Lighting

  • Added all eight moon phases, from New Moon to Full Moon.
  • Moonlight brightness and shadows now change with the current moon phase.
  • Added four distinct seasons:
    • Winter: Ice, snow, frozen rivers, and snowy footprints.
    • Spring: Shorter dry periods and more frequent rain.
    • Summer: Longer dry periods and less frequent rain.
    • Fall: Falling leaves, leaf piles, stronger winds, and seasonal grass colors.
  • Added wind speed and direction.
  • Reworked cloud coverage and tied it to wind, humidity, and other weather attributes.
  • Added god rays, volumetric fog, HDR lightning, and improved atmospheric effects.
  • Atmosphere and lighting now change based on the current weather state.
  • Added weather states: Sunny, Overcast, Windy, Rain, Storm, Snow, and Blizzard.
  • Storms can now become electrical, producing lightning and thunder.
  • Added smooth transitions between weather states.
  • Improved world lighting and added bloom to torches, fires, and other light sources.
  • Added audio effects for weather states.
  • The world slowly becomes wet during rain and gradually dries after the rain stops.
  • Rain impact droplets now appear on the ground.
  • Weather audio is muffled while indoors.
  • Rivers can freeze during winter, while oceans remain unfrozen.
  • Nearby fires can melt and prevent snow buildup.

Banks and Vaults

  • You can now purchase a vault from the banker.
  • Your starting vault can be upgraded to Tier 10.
  • After reaching Tier 10, you can purchase modules to expand and customize your vault.
  • Vault modules can be moved, rotated, mirrored, and removed.
  • Gold and items can now be stored inside your vault.
  • Added six different vault modules.

World and Exploration

  • Added 16 seasonal ambient critters throughout the world.
  • Added grass with normalized shadows.
  • Added water-current vectors, allowing rivers and other bodies of water to have controlled flow directions.
  • Added terrain painting.
  • Improved dirt paths and terrain blending.
  • Improved all existing zones.
  • Added two new zones: the Forest north of Abaahk and the River south of Abaahk.
  • Added seasonal grass colors, falling leaves, leaf piles, snow coverage, and other environmental details.
  • Added snow footprints.
  • Added distant gold glints to help valuable drops stand out.
  • Added camera-blocker fading so objects between the player and camera become transparent.
  • You can now meet the Elven Traveler and Old Traveler in town, and you know them by name!

Audio

  • Added sounds for mobs, combat, footsteps, lightning, and thunder.
  • Footstep sounds now change based on the surface beneath the player.
  • Added positional audio for creatures, combat, weather, and nearby effects.
  • Added different ambience tracks based on nearby terrain, water, time of day, and player location.
  • Added menu, interface, quest, level-up, and coin sounds.
  • Environmental audio now fades or pauses while in menus and loading screens.

UI, Accessibility, and Quality of Life

  • Added a new menu screen made with the native builder.
  • Added a compass and calendar to the HUD.
  • Added clearer day, night, season, and moon-phase information.
  • Improved overhead text and in-game chat resolution and scaling.
  • Improved dialogue scaling and layout.
  • Added color-coded names to improve readability.
  • Added new loading artwork and loading-progress displays.
  • Added separate desktop and web option profiles.
  • Added individual volume controls for music, sound effects, and weather.
  • Added an option to disable ambient wildlife.
  • Added Full, Reduced, and Off settings for lightning flashes.
  • Added additional graphics and quality controls.
  • Added a maintenance countdown display.
  • Added a performance and debug overlay for debug builds, accessible with F3 and Shift+F3.

Performance and Networking

  • Added background preparation for neighboring zones.
  • Recently visited zones can now remain cached for faster return trips.
  • Improved world-streaming performance and scheduling.
  • Improved player movement synchronization.
  • Smoothed movement corrections to reduce snapping and positional drift.

Website

  • Redesigned the website and improved text readability.
  • Added Updates, Leaderboards, and Downloads pages.
  • Added account-summary information.
  • Added email verification and password recovery.
  • Added a browser-based bug-report form.

Bug Fixes

  • Fixed a bug where player data could begin loading before the previous logout save had completed.
  • Fixed deep water occasionally displaying a grey or empty void.
  • Fixed world audio continuing to play while in menus or loading screens.
  • Fixed the Low foliage setting incorrectly removing nearby grass.
  • Fixed movement corrections sometimes causing positional drift.

I know the chickens squeak, I'm sorry. I will fix it in the next patch.

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