Update

Shields, Drinking, Goblins?!

Explore beyond the mountains and hunt for new wildlife and powerful upgrades! It's dangerous out there, so protect yourself with some shields and draughts.

Tutorial

  • Added a small tutorial for the newbies.
  • Walks you through the controls and sailing to town.

Personalized Items

  • You can now engrave and deeply engrave your name on your items.
  • Deeply engrave items by saying 'deep engrave' before dropping them on Inngrid's table.
  • Engraving cost is based on the price of the item, but deep engraves are 60k.
  • Unengraved items have a 50% chance to be kept on death.
  • Engraved items have a 90% chance to be kept on death.
  • Deeply Engraved items have a 95% chance to be kept on death.
  • You can return player items to Inngrid's Lost & Found in the town.
  • You can hit players holding your stolen items with impunity.
  • Only certain shopkeepers will buy personalized items.

New Skills

  • Added the Drinking skill.
  • Added the Block skill.
  • Added hostile mode, type 'hostile' or 'unfriendly'.
  • Attacking neutral players will give you a wanted timer.
  • Killing players will make you infamous.
  • The town does not let in active criminals.

New Items and Crafts

  • Added two new cloaks.
  • Added a new shield.
  • Added 5 new weapons of different types.
  • Added four new rings.
  • Added a new amulet.
  • Added some new clothes.
  • Added several new containers, to make carrying loot easier!
  • Added a new belt.
  • Added 5 new containers.
  • Added a new charm.
  • Added a gem and several new crafts.
  • Added a pulsing highlight to shop areas for clarity.

New Mobs & Quests

  • Added three new zones.
  • Added a fox and a rare silver variant.
  • Added Goblin Grunts, Goblin Alchemists, and the Goblin Chieftain.
  • Added a new boss and chest, with unique drops.
  • Added three new quests, each with their own unique rewards.

Bug Fixes

  • Buffed XP for several mobs.
  • Potions now have a level requirement, increasing the chances of puking a potion the higher it outclasses you.
  • Scrolls now have a skill and level requirement.
  • Some weapons are less effective if you don't know how to use them.
  • Some gear is not usable without the required levels.
  • Adjusted sale/buy prices for items.
  • Adjusted/tweaked some weapon values.
  • Adjusted camp out times to better fit each zone.
  • Better optimized menu and it's background warmup processes.
  • Fixed a bug where dropping an equipped item in a shop would properly complete the transaction.
  • Updated dialogues from various NPCs.
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