Enemies, Creatures, and Combat
- Added hostile Bandits to the Forest.
- Added the Rogue Hideout, run by the rogue leader Melvus
- Added a rare drop from Melvus's Chest, and a rare glove drop from Melvus
- Bandits patrol the area, pursue nearby players, and shout threats when attacking.
- Bandits can drop gold and will sometimes spawn with equipment.
- Added Rabbits to the River.
- Added the rare Crimson Rabbit.
- Rabbits flee from nearby players and can drop gold or Rabbit Pelts.
- The Crimson Rabbit can drop additional gold and the rare Crimson Rabbit Pelt.
- Improved mob roaming, patrol, and pursuit behavior.
- Improved mob obstacle avoidance around walls, foliage, paths, bridges, and docks.
- Improved eight-direction mob facing and movement animations.
- Mob animation speed now scales with actual movement speed.
- Humanoid enemies can continue moving while performing upper-body attack animations.
- Improved physical-contact validation for enemy attacks.
Player Combat, Allies, and Duels
- Added Neutral, Hostile, Wanted, Dangerous, and Wanted & Dangerous combat states.
- Players can enter Hostile mode after unlocking PvP, turning their name red.
- Hostile players can attack other eligible players outside protected areas.
- Attacking neutral players can make the attacker Wanted, enclosing their name in excalamation points.
- Killing players marks the attackers as Dangerous (Darker red).
- Non-neutral players cannot enter protected towns or vaults.
- Players can cast scrolls after a short cooldown after turning hostile.
- Added mutual player alliances.
- Use
ally <name>to request an alliance. - The other player can use
ally <name>to accept the alliance. - Use
unally <name>to end an alliance. - Use
alliesto list your current allies. - Mutual allies are protected from accidentally attacking one another.
- Added non-lethal player duels inside safe zones and banks.
- Use
duel <full player name>to challenge another player. - The challenged player can enter the same command to accept.
- Duel opponents are displayed with orange names.
- Duels end before either participant can be killed.
- Duels automatically end if a participant leaves, camps out, changes zones, or enters a non-neutral combat state.
Shops, Items, and Potions
- Added two new shopkeepers to town.
- Melody the alchemist sells Healing Potions, Ale, and Juice.
- Tonlak the hunter sells Wooden Clubs, Crude Bows, and Arrows.
- Merchants have limited stock that replenishes over time.
- Merchants can purchase appropriate items from players.
- Merchant greetings, prices, transaction results, and farewells now appear in Game chat under the merchant’s name.
- Added Ale, which restores a small amount of health and temporarily makes the player drunk.
- Added Juice, which gradually restores health.
- Added the Barkskin Potion, which temporarily increases armor.
- Added the Potion of Greater Life, which restores a larger amount of health.
- Added the Potion of Stoneskin, which greatly increases armor but reduces movement speed.
- Added the Potion of Charging, which greatly increases movement speed.
- Added the Potion of Concealing, which temporarily makes the player nearly invisible.
- Added the Potion of Agility, which temporarily increases dodge chance.
- Added the Potion of Perception, which increases visibility and helps reveal concealed characters and hidden names.
- Improved the display and handling of temporary buffs, debuffs, and consumable effects.
Banks and Vaults
- Gold can now be deposited into a bank account while inside a bank.
- Use
drop Xordeposit Xinside the bank to deposit gold for safe keeping. - Use
withdraw Xto return banked gold to your wallet. - Banked gold survives death.
- Only gold carried in your wallet can be dropped on death.
- The HUD displays your bank balance while inside a staffed bank.
- Account summaries and leaderboards now count wallet and banked gold together.
- Gold physically stored inside a vault is separate and unaccounted for.
- Improved the vault-renovation store and vault customizer.
- Added layout quotes and confirmation before applying renovations.
- Improved module rotation, mirroring, placement previews, and invalid-placement feedback.
- Improved the handling of stored items and existing modules while renovating.
- Failed vault loads now retry and safely return the player to the bank if recovery is unsuccessful.
- Items in the vault no longer fall through the floor. Lol.
Achievements
- Added 11 hidden achievements covering gold, total levels, unlocked skills, tutorial completion, and vault progression.
- Added achievement-completion banners and sounds.
- Achievement progress, completion, and rewards are saved per character.
- Achievement rewards can only be granted once, including across reconnects and world handoffs.
- Existing characters automatically receive progress for requirements they had already completed.
NPCs, Skills, and Quests
- The Old Traveler can now help players focus the Life skill.
- Eilune can now help players focus the Survival skill.
- Skill-focusing prices scale with the player’s current skill level.
- Dialogue choices with gold or item requirements remain visible when their requirements are not met.
- Dialogue requirements are color-coded to show missing, partial, and completed requirements.
- Dialogue requirements are now validated by the server before a choice is accepted.
- Dialogue layouts now use one column for smaller conversations and two columns for larger conversations.
- Improved the Survival Quest’s Chicken Foot and Bat Wing objectives.
- These objectives now require the player to continue possessing the items until they are turned in.
- Quest readiness is removed if a required item is dropped, spent, or lost.
- Added alert banners for newly unlocked skills and completed quests.
- Existing alerts are remembered so they are not replayed after reconnecting.
UI, Fonts, and Accessibility
- Reworked fonts throughout the game for a cleaner, sharper, and more consistent interface.
- Improved font sizing, outlines, contrast, spacing, and pixel clarity throughout the interface.
- Reworked the main menu, login screen, options screen, loading screen, death screen, dialogue window, inventory, gear, quest, skill, and vault layouts.
- Gear, Quests, and Skills now share a cleaner bottom HUD panel that smoothly reveals upward.
- Reorganized options into expandable Display, Audio, World Detail, Lighting and Color, and Atmosphere and Weather sections.
- Improved dialogue wrapping, content sizing, choice placement, and NPC portraits.
- Improved quest titles, descriptions, objectives, tabs, and empty states.
- Improved inventory and equipment-label readability.
- Improved achievement, quest, skill-unlock, and general alert banners.
- Added clearer overhead-name colors for neutral, hostile, allied, wanted, infamous, and dueling players.
- Allied players are green, allied Wanted players are orange, and allied Infamous players are dark orange.
- NPC names are now hidden at long distances while interaction prompts remain limited to interaction range.
- Improved spoken text, status labels, interaction prompts, and damage-number styling.
- Improved loading-progress and death-loss information.
- NPC dialogue opening and closing lines now appear in Game chat using the NPC’s name and color.
Wildlife and World
- Expanded the ambient-wildlife catalog to 31 species.
- Improved wildlife reactions to terrain, water, foliage, flowers, weather, seasons, and time of day.
- Added obstacle-aware duck families with following ducklings.
- Bees and butterflies can land on flowers.
- Improved river and ocean surface behavior.
- Improved water coverage around terrain, bridges, docks, shores, and cliff edges.
- Improved directional river currents and the visual distinction between rivers and oceans.
- Added shallow-water footstep splashes.
- Rain puddles now add splash effects over the underlying surface footsteps.
- Improved water occlusion inside boats.
- Reduced fog during normal Rain while retaining the heavier Storm atmosphere.
- Improved the menu’s world view so it reflects current weather, clouds, wind, and time of day more efficiently.
Website and Launcher
- Expanded leaderboards to the top 250 characters, with 50 results per page.
- Added leaderboard categories for Total Level, Combined Gold, Achievements Completed, Player Kills, Enemies Slain, Deaths, and Active Wanted Time.
- Improved leaderboard tie handling, ratios, duration formatting, and empty-score filtering.
- Improved responsive leaderboard navigation.
- Further improved website text readability and update spacing.
- Improved account-summary gold totals to include banked gold.
- Signing out of the launcher now immediately revokes the launcher session.
- Improved launcher update, packaging, and account-session reliability.
Bug Fixes
- Fixed several lighting and environment problems when entering or leaving vaults.
- Fixed vault interiors occasionally modifying the outdoor world’s lighting.
- Fixed failed vault rendering occasionally leaving the player in an invalid state.
- Fixed damage numbers occasionally becoming permanent status labels.
- Fixed several death and respawn state inconsistencies.
- Fixed damage sometimes being accepted during the death transition.
- Fixed the death screen occasionally showing incorrect dropped-item information.
- Fixed remote players occasionally receiving duplicate physics collision.
- Fixed authoritative arrow impacts disappearing with predicted projectile effects.
- Fixed mobs briefly appearing while the wrong world was active.
- Fixed Rabbits occasionally facing away from their movement direction.
- Corrected Rabbit and Bat gold-drop ranges.
- Fixed collidable foliage disappearing or losing density at lower foliage settings.
- Fixed cloud shadows failing to follow day and night correctly.
- Fixed cloud-shadow settings occasionally hiding the clouds themselves.
- Fixed cached bridge and tree materials using incorrect visual properties.
- Fixed several bridge, dock, shoreline, and cliff pathing or collision problems.
- Fixed quest objectives occasionally failing to reset after advancing to a new stage.
- Fixed achievements occasionally replaying alerts or rewards after a world handoff.
- Fixed delayed movement snapshots occasionally pulling players backward.
- Fixed several shader and lighting initialization errors.
- Improved main-menu recovery when its world view cannot be loaded.
- Fixed an issue where the launcher would fail to update files due to a bad server response.